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Be sure to put one final point to top it off as soon as you find some Power Armor and a healthy heap of fusion cores to keep it going. With a whopping Strength of 9, you’ll be able to have your pick of perks that increase weapon damage, bashing damage - or just all around brute force. This build focuses on being a monster right out of the gate. Leave the talking, sneaking, and tinkering to the wimps - you’ve got bigger fish to fry. If being large and in charge is your calling card, consider The Brute. Finally, if you are truly all about crafting, dump 5 points into Perception and unlock the Demolition Expert perk - because it lets you craft explosives at any chemical station! This build will of course leave you a bit slow, weak, and luckless - so divvy up the remaining points between Endurance, Agility and Luck as you see fit. Meanwhile, an Intelligence of 6 will let you get Gun Nut for better gun mods, Scrapper, for getting better components out of scrapping weapons and armor, and Science! for getting access to high-tech mods. Having Charisma 6 nets you the Local Leader perk, which in addition to letting you construct supply lines between settlements (all the better for crafting), you’ll also be able to construct trading booths to earn some caps on the side. With Strength 4, you’ll have access to both the Armorer and Blacksmith perks to make armor and weapon mods. This build focuses on every stat related to obtaining perks used for crafting the best stuff around.
#Fallout 4 creation kit wiki transform free
#Fallout 4 creation kit wiki transform full
Full Duration: The value is automatically calculated.Taper Duration: The value is automatically calculated.d: The duration will represent the time in days.h: The duration will represent the time in hours.m: The duration will represent the time in minutes.s: The duration will represent the time in seconds.Duration is never applied to 'constant effects'. Area: The radius of the effect in feet.
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Magnitude: The 'strength' of the effect.Delivery: Restricts the type of Magic Effect that may be used.Casting Type: Determined by the parent object this Effect Item applies to.Poison: Poison items can be left untagged, or tagged Poison.Īn Effect Item is an entry in a collection of Magic Effects.Medicine: Aid items can be left untagged, or tagged Medicine.Food Item: Food items must always be tagged as a Food Item.Keywords: A list of Keywords that signal information to other Game Systems.Weight: The weight of this object which represents how heavy it is.These may be used when previewing objects within the Creation Kit or in-game user interface menus.
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